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10 Questions With SYNTHRAZER

Written by

William Lovitt

in

The NAS 10 Questions

In this week’s 10 Questions we get to know SYNTHRAZER, an indie artist and producer from San Clemente, CA, USA.

Their song ‘FREEZE‘ is currently featured on the NAS Spotify playlists

You can follow SYNTHRAZER on Instagram, Tik Tok, X, YouTube, Soundcloud and Facebook

1. Tell us a little about where you are from.

Iโ€™m originally from Oregon, but I moved to Northern California as a young child. At age 20, I moved to Southern California and have lived in the Los Angeles, Orange County, or San Diego areas for most of my adult life. I currently live in San Clemente, CA, the southernmost city in Orange County. Itโ€™s a small beach community, and I love it.

By day, I work in the video game industry as a Lead Producer, helping build award-winning video games and the technology behind them. That world has definitely influenced the way I approach music, especially my love for cyberpunk, science fiction, technology, and creating something that feels bigger than just a song.

Outside of that, Iโ€™m the artist and producer behind SYNTHRAZER, an independent electronic music project blending dark techno, synthwave, industrial, and EBM sounds with a cinematic cyberpunk atmosphere. I write and produce everything out of my home studio, and right now Iโ€™m focused on continuing to develop the SYNTHRAZER sound, releasing new music, and building out the larger world and identity around the project.

2. What inspired SYNTHRAZER to start playing and making music?

As a child of the โ€™80s, I became obsessed with all kinds of music starting in the third grade, especially electronic music and anything built around synthesizers. Over the years, my tastes have moved through rock, metal, country, rap, industrial, techno, trance and progressive, synthwave, and darker electronic music. Iโ€™ve always been fascinated by the way music can create an entire atmosphere or world.

For a long time, I was a listener rather than a musician. I DJโ€™d electronic music for many years, but never produced my own. Professionally, I spent most of my creative energy working in video games, where music, art, technology, and storytelling all come together. Eventually, I reached a point where I wanted to create something that was completely my own, from the first sound to the finished track.

Thatโ€™s really where SYNTHRAZER came from. I started experimenting with music production, synthesizers, and sound design and quickly became obsessed with it. I realized I could combine so many things I already loved, cyberpunk, science fiction, games, film, and electronic music, into one creative outlet. It stopped being about simply making songs and became about creating unique sounds and building a world that I wanted to exist in.

Eventually, I reached a point where I wanted to create something that was completely my own, from the first sound to the finished track.

3. Who are SYNTHRAZER’S biggest musical influences?

My musical influences are pretty broad and come from several different eras and genres. I grew up with artists like Depeche Mode, New Order, Nine Inch Nails, and The Cure, and later became heavily influenced by electronic music, especially industrial, techno, trance, and progressive. More recently, artists like Carpenter Brut, Perturbator, Gesaffelstein, and Extra Terra have been big influences on the darker, heavier side of what I create.

Iโ€™d describe SYNTHRAZER as a collision of dark techno, synthwave, industrial, EBM, and cinematic electronic music. Some tracks lean heavily into techno and club energy, while others are slower, heavier, or more atmospheric. I donโ€™t really want the project locked into one specific genre. The common thread is the world around it: dark, futuristic, cinematic, and distinctly cyberpunk.

Iโ€™m especially drawn to distorted synths, heavy bass, driving rhythms, atmospheric pads, and sounds that create tension and scale. I want a SYNTHRAZER track to feel less like youโ€™re simply listening to a song and more like youโ€™ve stepped into a neon-lit dystopian city at 2 a.m.

4. What are your goals in the music industry or as an artist?

My ultimate goal is to reach a point where I can make music for a living and dedicate myself to SYNTHRAZER full-time. Iโ€™ve spent much of my professional life helping build other peopleโ€™s creative visions, and Iโ€™d love to eventually have the opportunity to put that same energy into building my own.

At the same time, success to me isnโ€™t just about numbers, streams, or income. I want to build a real audience around SYNTHRAZER and create music that people genuinely connect with and want to come back to. I want to keep evolving the sound, release more ambitious projects, collaborate with other artists, and continue expanding the visual world and identity surrounding the music.

Long term, Iโ€™d also love to see SYNTHRAZER music find its way into video games, films, television, and other media. Given my background in games, having these two parts of my creative life eventually intersect would be incredibly rewarding.

Ultimately, I want SYNTHRAZER to become something sustainable that I can continue building for years. If I can make the music I want to make, find an audience that connects with it, and eventually make a living doing it, thatโ€™s the dream.

5. Tell us about your creative process.

My creative process is pretty organic, and I rarely start a track knowing exactly where itโ€™s going to end up. Usually it begins with a sound, a bassline, a synth progression, a beat, or even just an atmosphere that catches my attention. Iโ€™ll start experimenting with it and gradually build outward until the track begins to develop its own identity.

I spend a lot of time experimenting with synthesizers and sound design. Sometimes the imperfections or unexpected sounds are what end up defining the entire track. Once I find that core idea, I start layering drums, bass, synths, textures, effects, and melodies around it. I tend to work iteratively, listening over and over, adding things, stripping things away, and letting the track tell me what it needs.

Thereโ€™s also a very visual element to the way I make music. Iโ€™m often imagining a place, scene, or moment while Iโ€™m working: a futuristic city at night, a chase through neon-lit streets, a massive industrial space, or something more introspective and atmospheric. That mental imagery influences everything from the sounds I choose to the pacing and structure of the track.

Eventually, a story starts to emerge from the music. Thatโ€™s usually when the title, artwork, and visual identity begin coming together as well. For me, SYNTHRAZER isnโ€™t really a process of making the music first and figuring out everything else afterward. The music, imagery, atmosphere, and story tend to evolve together as different pieces of the same world.

6. What is your all-time favorite song by another artist and why?

This is both an insanely hard and insanely easy question to answer at the same time. When I first heard โ€œHigh Rollerโ€ by The Crystal Method, it literally blew my mind! I had never heard a track like that before. It had this dark, clubby vibe but was still distinctly unique and completely its own thing. I still go back and listen to that track a lot for inspiration. Thereโ€™s just something about the energy, atmosphere, and sound that has stuck with me all these years. Man โ€ฆ I freaking LOVE that song!

When I first heard โ€œHigh Rollerโ€ by The Crystal Method, it literally blew my mind!

7. What is the best advice you have either given or received in terms of music?

The best advice Iโ€™ve received is pretty simple: just keep making music. Donโ€™t wait until you think youโ€™re good enough, donโ€™t obsess over whether every track is perfect, and donโ€™t compare where you are today to someone who has been producing for twenty years. Finish songs, put them out into the world, learn from them, and then make the next one.

I think thereโ€™s a huge temptation, especially when youโ€™re starting out, to endlessly tweak something because you think it needs to be perfect. But Iโ€™ve learned more from actually finishing and releasing music than I ever would have from endlessly working on the same track.

Iโ€™d also add one piece of advice of my own: make the music you actually want to hear. Trends change. Genres come and go. Algorithms change. But if youโ€™re creating something you genuinely love, at least you know there will always be one person who wants to crank it up ridiculously loud! And hopefully along the way you find a few other people who do too!

8. What is your proudest accomplishment?

My proudest accomplishment as an artist was releasing my first-ever original track, โ€œBleed Neon. Shatter The Grid.โ€ Thereโ€™s something incredibly rewarding about going from being a lifelong music fan and DJ to sitting down and actually creating something completely from scratch, finishing it, and putting it out into the world with my name on it.

I remember hearing the finished track and thinking, โ€œHoly shitโ€ฆI actually made this.โ€ That was the moment SYNTHRAZER went from being an idea in my head to something real.

Iโ€™ve released a lot more music since then, and hopefully there are much bigger accomplishments still ahead of me, but I donโ€™t think anything will ever replace that feeling of releasing the first one. It proved to me that I could actually do this, and Iโ€™ve working on doing it ever since.

Thereโ€™s something incredibly rewarding about going from being a lifelong music fan and DJ to sitting down and actually creating something completely from scratch, finishing it, and putting it out into the world with my name on it.

9. What’s been your most embarrassing moment so far?

Iโ€™ve been alive long enough to have an unfortunately deep catalog to choose from. But for this interview, Iโ€™ll relay a brief story from when I was DJing at a club in downtown San Diego called L5. This was many years ago, I don’t think it’s there anymore.

Anyways, I was soooo excited to be playing there. It was my first night at the club, all of my friends were there watching, DJ friends from all over were there watchingโ€ฆand man, I trainwrecked EVERY mix. Badly. I was absolutely mortified. The nerves clearly won on that occasion.

Needless to say, they never had me back. Haha!

10. Tell us about your lowest and highest points in music so far.

The lowest points for me have probably been the times when someone has accused my music of being AI-generated. I put an enormous amount of time and effort into every track, from writing and arranging to sound design, mixing, and obsessing over tiny details that probably nobody else will ever notice. So when someone hears the finished product and immediately dismisses it as โ€œAI,โ€ it can be incredibly frustrating. I have nothing against using new technology as a creative tool, but thereโ€™s a big difference between using tools and having the work itself reduced to โ€œa machine made this.โ€ I know how many hours went into every one of those tracks.

The high points far outweigh the lows, though. Releasing my first track, โ€œBleed Neon. Shatter The Grid.,โ€ will always be one of them. That was the moment SYNTHRAZER became real. Another huge milestone was releasing my first full album, System Initialization. Seeing an entire collection of music that I had written and produced come together as a finished body of work was incredibly rewarding.

And then, to my surprise, people actually bought the album! It was a very small number, haha, but honestly, that didnโ€™t matter. Knowing that someone out there connected with something I created enough to actually spend their money on it was an incredible feeling.

There are numbers and milestones Iโ€™d love to reach in the future, but those two moments are hard to beat. One was proving to myself that I could actually make and release a track. The other was proving to myself that I could build an entire album and a world around it, and that there were people out there who actually wanted to be part of that world.

โ†๐—–๐—ผ๐—ป๐—ป๐—ผ๐—น๐—น๐˜†โ€™๐˜€ ๐—–๐—ผ๐—ฟ๐—ป๐—ฒ๐—ฟ – this week: Big Time – Ashstone
๐—–๐—ผ๐—ป๐—ป๐—ผ๐—น๐—น๐˜†โ€™๐˜€ ๐—–๐—ผ๐—ฟ๐—ป๐—ฒ๐—ฟ – this week: Swan Song – Valeryanโ†’

Comments

23 responses to “10 Questions With SYNTHRAZER”

  1. DiarBlack Avatar
    September 3, 2026
    DiarBlack

    I am always surprised how interesting 10 questions can be. Thank you for that. ๐Ÿ’ช๐Ÿฅณ

    Reply
  2. LUDIOSIS Avatar
    September 3, 2026
    LUDIOSIS

    Interesting how the idea of a scene or a visual impetus drives the way the music is often develops which is probably why youโ€™re in video games and the natural link between those two worlds.

    Reply
  3. Ebenezer Great Avatar
    September 3, 2026
    Ebenezer Great

    Synthrazer got the best advice. Sometimes we get so scared or nervous to put out our music, but it doesn’t have to be so. When it comes to his creative process, I am so just like him! Great interview guys.

    Reply
  4. Crash World Avatar
    September 3, 2026
    Crash World

    Great interview with a lot of honesty and detail. Really enjoyed it.
    I really relate to the idea of creating a world & aesthetic around your music. Still very important I believe.
    Congrats on all you’ve accomplished to this point. And here’s to the future!

    Reply
  5. eloihxx Avatar
    September 3, 2026
    eloihxx

    You might be inventing a sound for the future with these ideas, no lie. Itโ€™s always fascinating to take a sneak peek into the mind of an artist.

    Reply
  6. TrizZzy Rhap Avatar
    September 3, 2026
    TrizZzy Rhap

    thanks for this amazing segment

    Reply
  7. Jake Sommer Avatar
    September 3, 2026
    Jake Sommer

    Love the comments on imagery and just starting and not stalling. Great interview!

    Reply
  8. William Lovitt Avatar
    September 3, 2026
    William Lovitt

    Perfect name for your your synth driven project! Great comment about “the way music can create an entire atmosphere or world.” That’s one of the many beautiful things about music and its emotional impact ๐Ÿ˜Ž

    Reply
  9. Jo Wilburn Avatar
    September 3, 2026
    Jo Wilburn

    Synthrazer. Awesome to hear your responses. I especially like the one to #7 and your answer – Just keep making music. Great advice.

    Reply
  10. Rob Bennett Avatar
    September 3, 2026
    Rob Bennett

    SYNTHRAZER, what stood out to me most was how clearly your background in video games connects to the way you build music. It does not sound like you are only making electronic tracks. It sounds like you are building a world around the music.

    I liked what you said about imagining places, scenes and moments while you work. That makes sense when listening to โ€œFREEZE.โ€ The sound design, darker synths, bass and atmosphere all feel tied to that cyberpunk visual side of the project.

    Also, your advice to just keep making music is solid. Finish the track, learn from it, then make the next one.

    Reply
  11. Canelo Kot Avatar
    September 3, 2026
    Canelo Kot

    Your sounds invite the imagination to take flight and draw the listener into the song’s unique atmosphere; “Freeze,” in particular, keeps one in a state of anticipationโ€”perhaps expecting an explosive climaxโ€”yet even though that doesn’t happen, the resolution does not disappoint.

    Reply
  12. Sxa Avatar
    September 4, 2026
    Sxa

    I always find the interviews enlightening and thought provoking. This week was particularly interesting. I really enjoyed it.

    Reply
  13. Fredrik Segerstedt Avatar
    September 4, 2026
    Fredrik Segerstedt

    Fantastic to hear your story and how you look upon the creative process.
    I love this statement of yours, this is exactly my motto as well ;
    โ€ But if youโ€™re creating something you genuinely love, at least you know there will always be one person who wants to crank it up ridiculously loud! And hopefully along the way you find a few other people who do too!โ€

    All the best for the future!

    Reply
  14. Germi Kyna Avatar
    September 4, 2026
    Germi Kyna

    Listening to “FREEZE” confirmed how well the artist has combined his passion for his work and his music. An excellent project, congratulations.

    Reply
  15. Elizmi Avatar
    September 4, 2026
    Elizmi

    An excellent read this week this 10 questions was brilliant, love knowing a computer and video guy ends up as a indie artist. His music is ๐Ÿ˜Š great love the whole project idea with the music helping to tell the story and giving real passion to his work. X

    Reply
  16. DVous Music Avatar
    September 4, 2026
    DVous Music

    I saw the Grim Reaper and I wasn’t sure what to expect. I guessed a few Synthrazer’s influences before I read the article. It’s interesting how what we create can be influenced at an early age. As we grow older, that gets blended with others.

    Reply
  17. Salil kashyap Avatar
    September 5, 2026
    Salil kashyap

    Congratulations. What blend of mixture music and passion.

    Reply
  18. Aging Teen Idol Avatar
    September 5, 2026
    Aging Teen Idol

    The video game background makes sense when I listen to your music. Your influences show as well. Did you like KMFDM, Skinny Puppy, and Front 242 as well?

    Reply
  19. Corinna Avatar
    September 6, 2026
    Corinna

    Amazing to read about your organic process of creating visually-led soundscapes, and how you work with the pure intent of creating community and something new, for its own sake. Well done!

    Reply
  20. shon gbrl Avatar
    September 6, 2026
    shon gbrl

    That point about the frustration of AI accusations really hits home. When you spend hours tweaking distorted synths, layering textures, and obsessing over micro-details in a mix, having someone dismiss it as a prompt is brutal. Keep backing the human craftโ€”System Initialization proves the blood, sweat, and sound design that goes into this world.

    Reply
  21. Zole Avatar
    September 6, 2026
    Zole

    Amazing work love the interview, the artist seems very interesting would check out more from them

    Reply
  22. Raxor Avatar
    September 6, 2026
    Raxor

    Its so nice always finding new independent artists on this platform, really good interview hope to see more from them

    Reply
  23. Nadya Joyful Avatar
    September 6, 2026
    Nadya Joyful

    Fantastic and inspiring ๐ŸŽตโœจ

    Reply

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